
It has been reported that Ubisoft has cancelled plans to release a sequel for Immortals: Fenyx Rising.
The original game reminds me of Zelda: Breath of the Wild, but not as good. There are some pay to play elements and that really hurts the game.
The game had one very unique feature; the ability to sync the game between the PlayStation, Xbox and Switch. I covered that here:
That’s according to multiple development sources, who told VGC anonymously that a follow-up game was in early development at Ubisoft Quebec, but company leadership ultimately decided to cancel it earlier this month due to perceived challenges around establishing the IP.
Ubisoft’s intention was to grow Immortals into a franchise, with journalist Jeff Grubb reporting last year that it intended to explore different mythologies other than Greece with future games, such as Hawaiian Polynesian myths.
UPDATE
Ubisoft has responded to this story and said it’s “reallocating some creative teams and resources within the Quebec studio”.
“As part of our global strategy, we are redirecting and reallocating some creative teams and resources within the Quebec studio to other unannounced projects.
“The expertise and technologies these teams developed will serve as an accelerator for the development of these key projects focused on our biggest brands. We have nothing further to share at this time.”
Video Game Chronicle
So Ubisoft is saying without saying, the game is expensive to make and they don’t expect that it will yield a high enough of a return. They will continue to pump out Assassin Creed sequels for the PlayStation and Xbox platforms. (Also said without actually saying.)
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